What is Daggerheart, and why does it feel different?
Daggerheart is a fantasy tabletop RPG built for narrative-driven, emotionally invested play. It was designed by the team behind Critical Role (the actual play show that introduced millions of people to tabletop gaming) and it shows. Where D&D 5e evolved from wargaming roots and still carries that DNA, Daggerheart was built from scratch to centre storytelling, character relationships, and dramatic momentum.
The mechanical heart of the game is the Hope and Fear dice system. On every action roll, you throw two d12s: one Hope, one Fear. Succeed with Hope? You gain a Hope token, a currency that powers special abilities and tips moments in your favour. Succeed with Fear? The GM earns a Fear token and something shifts. The situation complicates, even in success. The back-and-forth creates a rhythm unlike anything in D&D. You're always playing in both directions at once.
The other thing Daggerheart does unusually well: it makes failure interesting. A mixed result isn't a dead end; it's a plot development. Sessions feel alive in a way that's harder to engineer in systems built around pass/fail.
Who is Daggerheart for?
Daggerheart suits players who are drawn to the drama of the story as much as the tactics of the fight. If you've watched Critical Role and wanted to play in that style (character-driven, emotionally stakes-y, with room for improvisation) this is the closest a published system gets to that experience.
It's also genuinely accessible. The rules are clean and learnable quickly, and character creation is designed to prompt backstory and motivation rather than just ability scores. You'll know who your character is before the first session starts, not three sessions in.
That said: if what you love about D&D is the tactical crunch (grid combat, spell-slot management, optimised builds) Daggerheart takes a lighter approach to that side of things. It's not the right tool for players who want a puzzle to solve. It's the right tool for players who want a story to live in.
130 players waiting for Daggerheart sessions in Singapore.
TTRPGoblin lists Daggerheart sessions from independent GMs across Singapore. Browse what's on, join a module waitlist, or take the playstyle quiz to find your table.
Daggerheart in Singapore: what's on the platform
Daggerheart has 130 waitlisted players and 16 active modules on TTRPGoblin, making it one of the most in-demand systems on the platform and well ahead of many longer-established games. Seventeen sessions have already run, which means there are GMs who know the system, have run it for real tables, and can guide new players through it without making the rules the main event.
The module waitlist is the most reliable way to find a game. Join the modules that interest you; GMs schedule sessions from their module pool and notify waitlisted players automatically via Telegram. You don't have to refresh a page or catch a post at the right moment.
If there's a session scheduled right now, you'll find it on the browse page. If not, the waitlist does the work for you.
What to look for in a session listing
Daggerheart sessions on TTRPGoblin vary by GM style, adventure type, and experience level. A few things worth checking before you sign up:
Experience level. Some sessions are explicitly beginner-friendly and will walk you through the Hope and Fear system as part of play. Others assume you've at least read the basics. The session description will usually make this clear.
Tone. Daggerheart's rules support a wide range of stories; from high-drama political intrigue to lighter adventure. The module description usually signals the mood. Trust it.
Session length. Most one-shots run 3 hours. Daggerheart is well-suited to one-shot format; the mechanics naturally build to satisfying climaxes, though some GMs run longer adventures or mini-campaigns.
Price. Independent GMs set their own rates. Expect $18–$28 per player for most sessions, with some free sessions for new adventures or beginner tables.
Independent GMs vs other ways to find a Daggerheart game
Singapore's physical game studios have been slower to add Daggerheart to their offering. It's a newer system, and studios tend to run what has broad, reliable demand. That makes independent GMs the most accessible route to a Daggerheart table right now.
The upside: the GMs running Daggerheart on TTRPGoblin are running it because they love it. That tends to show. A GM who's passionate about a system makes for a better session than one running whatever's on the schedule.
Other avenues exist: Discord servers, Facebook groups, and the occasional organised play event. But finding a specific system at a specific time through those channels is inconsistent. The module waitlist on TTRPGoblin exists precisely because consistent, discoverable access to systems like Daggerheart is the gap the platform fills.
How to get started
If you've never played Daggerheart: you don't need to have read the rules. Find a beginner-friendly session, sign up via the Telegram bot, and let the GM handle the onboarding. The system is designed to teach itself through play.
If you've played D&D before: expect the first session to feel a little different. The dice don't ask you to beat a number; they ask you what kind of story you want to tell. Give it twenty minutes. It clicks.
Browse sessions and modules at games.ttrpgoblin.com, filtered to Daggerheart. Join the waitlists for adventures that interest you. When a table opens up, you'll be the first to know.