The landscape: what's out there
Studios with in-house Dungeon Masters
The most visible part of Singapore's TTRPG scene is the studio model — venues with their own roster of paid GMs running sessions you book like a class. TableMinis, GuildHall, Lore Obscure, and Experience Point all operate this way. If you want a completely beginner-friendly introduction with a professional GM in a physical space, this is a reasonable starting point. Expect to pay $35–$45 per session, and expect the GM selection to skew heavily toward D&D 5e and a handful of adjacent systems.
The limitation of studios is their depth of catalogue. A studio's GM roster is fixed, and they tend to run what's commercially reliable (rent is killer in Singapore!). If you want Mothership, Mörk Borg, Blades in the Dark, or Kala Mandala, most studios aren't the answer.
Organised play communities
The D&D Adventurers League (AL) has a solid footprint in Singapore through communities like DDALSG and The Legitimate Business. AL games use a standardised format — drop in with a character that carries across tables — and some runs are free or low cost. Good for getting reps in and meeting other players. Less good if you want narrative-driven play, system variety, or a consistent GM you'll see again.
Discord and Meetup groups
The Singapore Tabletop Role-Playing Games Meetup group exists and has a Discord. Warhorn is used by some organised play groups to schedule sessions. These channels can surface games, but they require patience — you're relying on individuals to post games as they happen, and availability is inconsistent. This is where a lot of searching happens and not a lot of sitting down at tables.
Independent GMs
This is the part the Singapore TTRPG scene doesn't talk about enough. There are independent GMs running sessions — charging fairly for their time, running systems they're genuinely passionate about, building up a player base over months and years. They're not attached to a studio. They're not running Adventurers League. They're running original adventures or published modules across a much wider range of systems, often with a wider range than what a studio can afford to offer.
The problem, historically, has been discoverability. These GMs existed in Telegram group chats and word-of-mouth referrals. TTRPGoblin is what we built to fix that.
What TTRPGoblin actually is
TTRPGoblin is a platform for independent GMs in Singapore to list and run their sessions — and for players to find, sign up for, and show up to them with minimal friction.
It's not a studio. We don't employ GMs or run games ourselves. Every GM on the platform is an independent creator running their own adventures. What we provide is the infrastructure: a place to list sessions publicly, a signup and approval system, automated reminders, waitlists, and a way for players to build a profile over time.
Sessions on TTRPGoblin span over 50 systems — D&D 5e, Daggerheart, Pathfinder, Avatar Legends, Call of Cthulhu, Blades in the Dark, Kids on Bikes, Kala Mandala, Paranoia, Mörk Borg, and well beyond. Prices vary by GM and session type. Some sessions are free; paid sessions set by individual GMs typically run $15–$30 per player.
50+ systems. Independent GMs. One tap to sign up.
TTRPGoblin lists sessions from independent GMs running games across Singapore — D&D, Daggerheart, Call of Cthulhu, and far beyond. Browse what's on, or take the playstyle quiz to get matched.
How to find a game that actually fits
Browse the games page. Sessions are listed at games.ttrpgoblin.com with the system, GM, date, location, price, and player count visible upfront. No need to hunt through Telegram group chat histories. (But our Telegram channel is your best chance to join games before they fill up!)
Join the waitlist for modules you're interested in. A "module" is a reusable adventure template a GM has created. If there's no session currently scheduled, you can join the module's waitlist — the GM gets notified of demand and will let you know when they schedule a run. You're not committing to anything; you're just saying you're interested.
Take the playstyle quiz. TTRPGoblin has a player archetype quiz that maps your style — whether you're more of an achiever, a storyteller, a socialiser, or something else — and uses it to surface sessions and GMs that suit how you actually play. It takes two minutes through the Telegram bot and generates a shareable profile.
Don't sleep on unfamiliar systems. One reason TTRPGoblin exists is to lower the barrier for GMs to run less mainstream systems — because when a GM can find players through the platform rather than cold-posting in six Discord channels, they're more willing to run the weird stuff. If you've been wanting to try a horror system, a narrative-heavy game, or something local like Kala Mandala, this is a more reliable place to find it than most. Plus, it's a lot cheaper than most studios!
What to expect when you sign up
Signing up for a session on TTRPGoblin goes through the Telegram bot. You tap the button on the session listing, your request goes to the GM, and they approve or decline. Once approved, you're invited to the group chat and get reminders before the session. No DM-chasing, no "is this still happening?" messages the night before.
Sessions on the platform list the general location. Some are in players' homes, some are in function rooms, some are at dedicated game spaces. Location details are shared after approval and you join the group.
If a session fills up before you sign up, you can go on a session-level queue. If someone cancels, the GM may offer you the spot.
A note on late cancellation
The TTRPG scene has a well-documented problem with player reliability — GMs preparing a session for six people and having two cancel the day before. This sucks for the GM as well as other players! Not fun la, you turn up to what was supposed to be a full table and only see two other faces. TTRPGoblin tracks cancellation history. Cancelling within seven days of a session is flagged as a late cancellation. Repeated late cancellations affect how GMs see your profile. This isn't punitive — it's just a record of whether you show up when you say you will, which matters in a scene where GMs prep for hours before you arrive.
The short version
If you want a fully produced beginner experience in a physical studio, TableMinis or GuildHall are reasonable starts. If you want breadth — more systems, more GMs, more session types, and the ability to build a TTRPG identity over time — TTRPGoblin is where to look.
The games are there. The GMs are there. The platform just makes finding each other less miserable.